![]() ![]() For Wandering Band, the early backlash was a small price to pay for "making the best decisions for our studio and our game".Īirborne Kingdom is out now on the Epic Games Store with a 20% Holiday sale discount at £15.99/$19.99. The stratospheric city-builder is one of a number of many indies to sign exclusivity deals with Epic, mind, and one of a handful to speak to contributor Rick Land about the decision-making process behind that seemingly-controversial move. While this isn't Mortal Engines and you're not hunting down smaller towns, you're still roaming an open wilderness - barfing rotary planes onto the plains below to gather materials, explore abandoned temples, and assist your more land-loving urban neighbours. The greater quest of uniting the kingdoms is a nice long term goal, but the city building aspects were just not enough to compel me to complete it. ![]() But once you get past the fact that you’re building a flying city, it becomes awfully stale. Of course, the other benefit of refusing to lay down roots is the ability to sail your city wherever you fancy. Airborne Kingdom is a peaceful city builder that mostly thrives on its concept. But unlike your Sim Cities, Airborne Kingdom also has you considering things like lift, balance, and fuel supply, very important considerations for city planners aiming to spit in the face of gravity. Build housing, manage supply chains, streamline infrastructure, that sort of thing. If you love the city management genre, this is definitely something you will want to check out, but if this is your first experience with city management, your best bet is to look somewhere else, unfortunately.Like any city builder, Airborne Kingdom has the usual problems to untangle. It all comes together in sort of an above average experience. While the story is rudimentary at best, the art style and music are outstanding. 186 Metacritic Predictions The Results Robotry Review (Switch) Robo-Trying My Patience The Indie Games That Will Define. Overall, Airborne Kingdom tries to add some tight resource elements into the city management genre, and while it works in the early game, the late game gets bogged down by needing to constantly hunt down resources while trying to remain afloat. In a city and resource management game, that can feel like an eternity, especially if you play with the speed set to 4x. Every time I had to load a save that wasn’t a manual save, I would be looking at some serious time loss, the worst was around 15 minutes. It has to keep moving because it has to keep eating. The unfortunate thing is the autosave feature does not save often enough. The Airborne Kingdom roams the skies, a vast, rattling amoeba of propellers and minarets, hissing forges and thundering gears. When or if the city crashes, it bumps you out to the main menu and the options presented are either start a new game or continue. The one upside to this is that resources do replenish on the map. Eventually, the town gets big enough where it is a constant slough where the town needs to go from resource to resource just to stay afloat. The real issue is that if the town is in the middle of a journey there is just no way to make an emergency stop and hope some citizens will fly to a nearby coal deposit, because resources like food, water, and coal burn down constantly.ĭuring the beginning hours, this is okay because the town itself is generally small and growing the town out is quite slow. If coal runs out, hope your save game isn’t too far back, because it’s an instant game over. While the idea itself is fine, it adds one too many resources to manage, because life isn’t just a simple build a propeller and it works, it needs to also be powered by coal. To balance this out, the player can build things like propellers to jet engines to help speed up travel. Propulsion is also a nice addition to the city management genre, as the town gets heavier it slows down. ![]() Tilt is a fantastic balancing act, as putting too many buildings on one side of the airship will slow down the ship and make the citizens living on the ship mad. Being a floating town, you must not only worry about resources like wood, metal, food, water, and glass, but also tilt, lift, and propulsion. Airborne Kingdom is a city-management/resource management game revolving around a floating city. ![]()
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