![]() ![]() At level 7, I'd be able to retrain one of the feats to something else because of the extra languages from the Society skill rank increase. So anyway - at Level 5 I'd have 6 Multilingual feats, giving me access to all 32 Languages so far (31 if not counting Thessalonian). (Debating on taking the optional flaw into Con and Wis to gain +2 Int, but I don't want to degrade my health any more than I already have). I am having trouble deciding on the Method to use for this character? All of them work, but which would you guys say is the best one to use for a Linguistic character?Ĩ STR / 12 CON / 14 DEX / 12 WIS / 16 INT / 16 CHA Expanded Language options) A subreddit for D&D 5e and One. Also Rogue can pretty much put their +2 into any state lue Constitution. Once you get to level 4 in any Dungeons & Dragons 5E class, you have an important decision to make. College of Linguistics A Bard that pushes the mortal limits of written and spoken word (feat. I think Investigator slightly rules over Rogue, but that Dex to Damage is impressive. I can trade Thassilonian Delver for Translator, bur the extra language seems like it might lead to some cool dialog.Īs per the class, Investigator or Rogue are really the only two options due to the sheer number of Skill feats the two of them give. The Linguist feat is one of the weaker feats in DnD by far. This gives a total of 5 Languages and 4 additional Languages per Multilingual feat (plus 1 at Master and Legendary ranks of the Social skill). It gives you an additional point in Intelligence, but its features are what put it on this list. You learn three languages of your choice. So the idea with the choice of Ancestory is because of Nomatic Halfling and their level 5 feat Cultural Adaptability. Linguist - DnD Wiki Dungeons and Dragons (D&D 5E) Reference Home > Feats > Linguist Linguist You have studied languages and codes, gaining the following benefits: Increase your Intelligence score by 1, to a maximum of 20. Except that the Magic Initiate feat encapsulates a choice of options. ![]() The Magic Initiate feat does not list an exception to that rule which means you can only take it once. Albeit it isn't the same character as my PF1e Linguistics, here is what I've got so far: From page 165 of the Player's Handbook (under 'Feats'), or here in the basic rules: You can take each feat only once, unless the feat's description says otherwise. After researching a bit, I found an interesting build. I've been wanting to make/adapt my Linguistics focused character into PF2e. Some af from the official books like Players Handbook and Xanathars Guide (XGE) and others are from Unearthed Arcana. ![]()
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